App Index

All the apps currently available for the Kookaberry are listed in the pdf download to the right.

They are described in detail on the separate web pages and referenced in each learning plan.

Analogue Sensors

KAP001: ListenLog

The ListenLog app  runs on the teacher's Kookaberry and listens for messages broadcast from other Kookaberries. These messages contain data collected and stored when using other Apps. The received data can be retrieved as an Excel CSV file for display and analysis on the teacher's computer.

 

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KAP002: CountMe

The CountMe app uses a five-button keyboard as a totalisator to generate the number of items counted in each of five categories. The resulting data from individually identified Kookaberries is then broadcast to the teacher’s Kookaberry for uploading to a computer for analysis and display.

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KAP003: BalanceMe

The BalanceMe app emulates an egg-and-spoon race. The on-board accelerometer is used to simulate the spoon. The egg is a dot within a circle on the screen. The time and number of drops at the finish of a race is stored on the Kookaberry and transmitted to the teacher’s Kookaberry at the end of the race.

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KAP004: MoveMusic

The MoveMusic app plays musical notes using gestures. It uses its on-board accelerometer to play the C Major scale in the seven octaves of a standard piano.

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KAP005: WeatherHere

The WeatherHere app emulates a local weather station measuring temperature, relative humidity, and wind speed.

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KAP006: LightMe

The LightMe app measures the ambient level and sends a control signal to turn a light on when it falls below a predetermined  threshold. It turns it back on again when it is light enough to do so.

Variations in light level can be logged and the measurements stored for analysis and display

 

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KAP007: SenseMe

The SenseMe app uses an infrared detector to detect the heat of a warm body and send a control signal to an alarm or light. A timer is used to keep the sensor OFF for an adjustable time after detection.

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KAP008: Not yet allocated

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KAP009: WaterMe

The WaterMe app  measures moisture in soil (or any other medium) using a resistive or capacitive soil moisture sensor.  When the moisture falls below an adjustable threshold level. a control signal is sent to a relay which connects power from a separate battery to a 3v mini-pump. When the moisture level rises to above the threshold level, the pump is switched off.

 

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KAP010: KookaTime Tx and Rx

The KookaTme Tx app allows the user (usually the teacher) to manually sert the current time and broadcast it all other Kookaberries within range and running the Kookatime Rx app.

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KAP011: Rock Paper Scissors

The Rock, Paper, Scissors app is a version of the game where you play against the Kookaberry

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KAP012: Logic

The Logic app is a practical demonstration of the five Boolean logic gates (AND, OR, NAND, NOR, XOR).

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KAP013: Analogue

The Analogue app demonstrates proportional control using analogue inputs. For example, setting the threshold level in a water tank at the level at which it needs to be filled and an alarm given. A servo can be added and its angle of rotation shown s being proportional to the analogue input.

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KAP014: Not yet allocated

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KAP015: BinaryNumbers

The BinaryNumbers app is a practical demonstration of converting binary numbers to decimal and vice versa

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KAP016: Compass

The Compass app is a simple compass application using its on-board magnetometer.

The magnetometer is affected by metal objects that are close by, and the battery should therefore be connected with a long USB lead rather than tucked in close to the battery in its 3D printed handle.

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KAP017: Fractions101

The Fractions101 app displays proper fractions; compares their relative sizes; and adds and subtracts them.

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KAP018: Metronome

The Metronome app simulates a metronome for keeping in time to music.

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KAP019: Music Demo

The Music Demo app plays a selection of tune from the micro:bit music library.

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KAP020: Pulse

The Pulse app measures and displays a pulse waveform using a heart rate sensor.

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KAP021: Not yet allocated

KAP022: Semaphore

The Semaphore app sends and receives on of three signals over the radio: a wave, a like, and digital sound signal.

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KAP023: WarmMe2

The WarmMe2 simulates a thermostat. It measures temperature using an NTC thermistor probe and sends an output signal to control a heater or a fan to maintain an adjustable temperature.

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KAP024: CloseToMe

The CloseToMe app reads an analogue ultrasonic proximity sensor and displays GO/SLOW/STOP on approach to a solid surface. the on-board LED's are used as traffic lights and an output signal generated when it is safe to proceed.

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RTTLMusic Demo

The RTTLMusicDemo app plays tunes from the Nokia ringtone library.

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WaterText

The WaterText app is a simple MicroPython file illustrating how easy it is to change screen messages using the KookaIDE. In this case "WaterMe" is changed to "Help Me"

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LED Cycle

The LED Cycle app cycles through the green, amber, and red LED's on the front of the Kookaberry.

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Stopwatch

The Stopwatch app is......... a stopwatch.

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BounceMe

The BounceMe app records the average of the acceleration forces over a short (adjustable) period when the Kookaberry is bounced off a surface. CAUTION: Use a padded surface or encase the Kookaberry within a protective structure.

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SenseNTCT

The SenseNTCT app measures and logs temperature using the NTTC waterproof sensor

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SenseShake

The SenseSkake app displays the average of the acceleration forces over any given period when the Kookaberry is shaken. It also logs the average and maximum acceleration over the last 40 measured samples.

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