Click the link below to navigate directly to individual AustSTEM activities
The STEM Experiential Learning Journey
The STEM Experiential Learning Journey (the STEM Journey) is a whole-of-school programme introducing real world data and technology to subjects across the curriculum from Stage 3 onwards.
By taking the STEM Journey, teachers and their students will develop the practical skills to assess and draw conclusions based on real-world data and evidence, and be able to apply those skills in novel situations.
It is supported by a Kookaberry Class Set and, most importantly, two Kookaberry teacher accreditation courses
The Kookaberry Technology Platform
AustSTEM has collaborated with Australian industry and academia over the last three years to develop the Kookaberry technology platform in accordance with a Design Brief resolving many of the technology issues described in the Issues section on the Home Page.
The Kookaberry Ecosystem
The Kookaberry platform exists within an ecosystem of learning plans; pre-coded drag-and-drop applications; plug-and-play sensors and control elements
MicroPython Code Editors
AustSTEM commissioned the creator of MicroPython, Damien George, to write both a text based (KookIDE) and a graphical based (KookaBlockly) editor for the MicroPython code resident on the Kookaberry.
They both sit in a KookaSuite folder installed on a teacher's PC. This is accordance with the "no-internet" design criterium.
The KookaSuite folder also contain a Teacher's Window app which mirrors the screen of a tethered Kookaberry on a PC.
The Internet of Things
Our world today is filled with sensors that transmit what they measure as data over the internet to computers for analysis; and to control devices which respond accordingly.
Called the Internet of Things (IoT) , the information being gathered can help us better understand climate change; reduce waste and improve energy efficiency.
The Kookaberry can be programmed to work with very inexpensive sensors and control elements to simulate the Internet of Things (IoT) in the classroom.